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Research

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Research is where Research icon.pngResearch is spent to improve your crew in a variety of ways. This includes, but is not limited to, gaining Perks for your crew members, improving your Tokens, adding bonuses to successful Adventure Wheel icon.pngAdventure Wheel spins, gaining Insight icon.pngInsight, and is the primary way you will increase your maximum capacity for Supplies icon.pngSupplies for Expeditions.

Research Costs[edit | edit source]

Costs in Research icon.pngResearch increases with each Research Project unlocked and each Research Paper completed.

Papers Costs in Research icon.pngResearch Total (row) Total (cumulative)
1-6 10 15 25 35 45 60 190 190
7-12 70 80 90 100 120 150 610 800
13-18 200 250 300 350 400 450 1950 2750
19-24 500 600 700 800 900 1000 4500 7250
25-30 1150 1300 1500 1750 2000 2250 9950 17200
31-36 2500 2750 3000 3250 3500 3750 18750 35950

Research Projects[edit | edit source]

There are six Research Projects in the game, two of which are available from the start and four more become available after completing the second expedition. Each project contains an unlock bonus, five unique research papers, and a bonus for completing all research in a project.

Observations[edit | edit source]

Available from the beginning, Observations is focused on early game Research icon.pngResearch generation. Its completion bonus is suitable for any strategy.

Observations
Description Choose this field if you want to advance through Research icon.pngResearch faster.
Research unlock icon.png Unlock bonus One crew member can learn one Naturalist.pngNaturalist, Engineer.pngEngineer, or Archaeologist.pngArchaeologist perk of choice.
Research complete icon.png Completion bonus Choose One: +50% Renown icon.pngRenown from Gold icon.pngGold, Status icon.pngStatus or Research icon.pngResearch.
Research Paper Requirements Bonus
Research Explorers Naturalist.pngNaturalist, Engineer.pngEngineer and Archaeologist.pngArchaeologist gain +1 Study icon.pngStudy when they succeed on the Adventure Wheel icon.pngAdventure Wheel.
Science Assistants
  • Student joins your Entourage!
  • 2 Insight icon.pngInsight
Scientist Senses Research Explorers +1 Study icon.pngStudy whenever you enter a Challenge node of your choice for the first time.
Improved Storage Research Explorers You gain 2 Supplies icon.pngSupplies capacity.
German Laboratory Science Assistants Gain +2 Study icon.pngStudy when spending Insight icon.pngInsight in Berlin.

History[edit | edit source]

Available from the beginning, History is focused on Status icon.pngStatus usage. It gives bonus Insight icon.pngInsight and Supplies icon.pngSupplies for every Expedition completed, so it is best to take early on to maximize its effect.

History
Description Choose this field if you want to make the most of your actions in cities!
Research unlock icon.png Unlock bonus Upgrading Entourage Hall costs -40% Status icon.pngStatus.
Research complete icon.png Completion bonus Gain 15 Renown icon.pngRenown whenever you acquire a Helper Entourage.
Research Paper Requirements Bonus
Historians
  • Lobbyist joins your Entourage!
  • 5 Campaign icon.pngCampaign.
Antiquity Insight
  • 1 Insight icon.pngInsight
  • Gain 1 Insight icon.pngInsight every time you finish an expedition.
Lecture Expert Historians Gain 1 extra token from each Study icon.pngStudy, Campaign icon.pngCampaign, and Collect icon.pngCollect where you spend Insight icon.pngInsight on the World Map.
Writing History Historians
  • +1 Campaign icon.pngCampaign when you enter an Encounter icon.pngEncounter for the first time.
  • +3 Campaign icon.pngCampaign when you enter an Epic Encounter icon.pngEpic Encounter for the first time.
Exploration Records Antiquity Insight
Writing History
  • You gain 1 Supplies icon.pngSupplies capacity
  • Gain +1 Supplies icon.pngSupplies capacity for each Expedition you complete.

Anthropology[edit | edit source]

Available after completing the second expedition, Anthropology gives bonuses to completing Encounter icon.pngEncounters with a chosen Attitude and improves Encounter token icon.pngEncounter tokens.

Anthropology
Description Choose this field if you want to focus on a certain Attitude.
Research unlock icon.png Unlock bonus +4-6 Research icon.pngResearch from Encounter token icon.pngEncounter.
Research complete icon.png Completion bonus Gain 25 Renown icon.pngRenown whenever you solve an Encounter with a chosen Attitude.
Research Paper Requirements Bonus
Cultural Awareness
  • +1/+2 Encounter token icon.pngEncounter when spending Insight icon.pngInsight to perform a Study icon.pngStudy with a lvl 4/6 Archaeologist.pngArchaeologist.
  • +1/+2 Encounter token icon.pngEncounter when spending Insight icon.pngInsight to perform a Campaign icon.pngCampaign with a lvl 4/6 Diplomat.pngDiplomat.
Local Tools Start every expedition with 1 Tool icon.pngTool(s), which can be used to improve your chances on the Adventure Wheel icon.pngAdventure Wheel.
Encounter Studies Local Tools Gain +1 Encounter token icon.pngEncounter when solving an Encounter icon.pngEncounter with a chosen Attitude.
Encounter Expert Encounter Studies Gain another +1 Encounter token icon.pngEncounter when solving an Encounter icon.pngEncounter with a chosen Attitude.
Trade or Plunder Encounter Studies
  • You gain -1 Supplies icon.pngSupplies capacity.
  • Gain +1 Supplies icon.pngSupplies when solving an Encounter icon.pngEncounter with a chosen Attitude.

Psychology[edit | edit source]

Available after completing the second expedition, Psychology focuses on Status icon.pngStatus, Campaign icon.pngCampaign, and Secret token icon.pngSecret.

Psychology
Description Choose this field if you want to become renowned through Status icon.pngStatus.
Research unlock icon.png Unlock bonus +2 Campaign icon.pngCampaign whenever you enter a Wits challenge icon.pngWits challenge for the first time.
Research complete icon.png Completion bonus +50% Renown icon.pngRenown from Status icon.pngStatus.
Research Paper Requirements Bonus
Art of Bartering 4 Barterer helpers, who give +1 Supplies icon.pngSupplies capacity, will be available in Stockholm!
Emotion Studies You can choose one emotion That will have a stronger effect.
  • Eager: Excited icon.pngExcited opponents gain -25 Speech Defense.
  • Overconfident: Confident icon.pngConfident opponents gain -25 Armor.
  • Flabbergasted: Impressed icon.pngImpressed opponents gain -25% Attack.
  • Aghast: Terrified icon.pngTerrified opponents gain -25 Armor.
  • Frenzied: Enraged icon.pngEnraged opponents gain 15% miss chance.
  • Lament: Saddened icon.pngSaddened opponents gain -25 Speech Defense.
Power of Secrets Emotion Studies
Art of Bartering
+20-25 Status icon.pngStatus and +20-25 Gold icon.pngGold from Secret token icon.pngSecret.
Mind Analysis Power of Secrets +1 Secret token icon.pngSecret whenever a lvl 5 Beguiler.pngBeguiler, Quick thinker.pngQuick Thinker, or Tactician.pngTactician succeeds on the Adventure Wheel.
Asian Wisdom Power of Secrets Unlock 3 new jobs in Asia, where you can spend your Insight icon.pngInsight.

Engineering[edit | edit source]

Available after completing the second expedition, Engineering focuses on Gold icon.pngGold, Collect icon.pngCollect, and Treasure Hunt token icon.pngTreasure Hunt.

Engineering
Description Choose this field if you want to become renowned through Gold icon.pngGold.
Research unlock icon.png Unlock bonus Start every expedition with Tool icon.pngTool(s), which can be used to improve your chances on the Adventure Wheel.
Research complete icon.png Completion bonus +50% Renown icon.pngRenown from Gold icon.pngGold.
Research Paper Requirements Bonus
Effective Equipment +1-3 Research icon.pngResearch from Collect icon.pngCollect.
Apparatus Artists
  • +2 Collect icon.pngCollect whenever a lvl 3 Rogue.pngRogue succeeds on the Adventure Wheel.
  • +2 Collect icon.pngCollect whenever a lvl 3 Engineer.pngEngineer succeeds on the Adventure Wheel.
Improved Cargo Apparatus Artists You gain 3 Supplies icon.pngSupplies capacity.
Hidden Compartments Effective Equipment 1 Treasure Hunt token icon.pngTreasure Hunt every time you find a Treasure!
Hypserspeed Airship Effective Equipment
Apparatus Artists
Unlock a new equipment shop in Sydney!

Unlock a secret shop, where you can choose from very expensive epic trinkets!

Nature Sciences[edit | edit source]

Available after completing the second expedition, Nature Sciences focuses on Research icon.pngResearch, Study icon.pngStudy, and Discovery token icon.pngDiscovery.

Nature Sciences
Description Choose this field if you want to become renowned through Research icon.pngResearch.
Research unlock icon.png Unlock bonus 2 Study icon.pngStudy whenever you enter a Nature challenge icon.pngNature challenge for the first time.
Research complete icon.png Completion bonus +50% Renown icon.pngRenown from Research icon.pngResearch.
Research Paper Requirements Bonus
Lucrative Epiphany +6-10 Research icon.pngResearch and +20-25 Gold icon.pngGold from Discovery token icon.pngDiscovery.
Tales from the Wild
  • +2 Study icon.pngStudy when spending Insight icon.pngInsight to perform a Campaign icon.pngCampaign with a lvl 3 Survivalist.pngSurvivalist.
  • +2 Study icon.pngStudy when spending Insight icon.pngInsight to perform a Campaign icon.pngCampaign with a lvl 3 Athlete.pngAthlete.
  • +2 Study icon.pngStudy when spending Insight icon.pngInsight to perform a Campaign icon.pngCampaign with a lvl 3 Naturalist.pngNaturalist.
Unique Specimen Lucrative Epiphany Gain 1 Discovery token icon.pngDiscovery whenever you find a Treasure!
Food Sciences Tales from the Wild Gain 1 Supplies icon.pngSupplies capacity for each mastered Research Field.
Breakthrough Unique Specimen
Food Sciences
Gain a treasure: The Origin of Species 2!

Patch History[edit | edit source]

Patch 10:
- Completely new Research trees. All trees have been replaced with new ones that allow more different strategies.
Patch 11:
- Lecture Expert no longer doubles Discovery, Secret and Treasure Hunt tokens.
Patch 12:
- 3rd and 4th tree of research significantly more expensive. This will allow you to actually OVER commit into science.
- Lowered the Renown Gain from the research masteries to 50% to reduce dependency on them.
- Scientist senses give +1 Study on a node of choice instead of +2.
- Writing History gives +1 Campaign token instead of +2.
- Apparatus Artists triggers on lvl 3 instead of lvl 2.
- Changed psychology a bit. (removed a research that gave Resolve?)
Patch 14:
- Research for end of 3rd tree and up is a little cheaper
- Laboratory changed -> German Laboratory: +2 Study when spending insight in Berlin (from +1 Study when spending Insight on Study)
- Science Assistance now give 2 insight (up from 1)
Patch 15:
- Finishing Observation now gives +50% renown from a resource (up from 33%)
- Writing History now gives +1 Campaign on entering an Encounter node, and +3 campaign on entering an Epic node. (changed from +2 Campaign when solving an Encounter with a chosen Attitude)
Patch 16:
- Finishing Anthropology gives 25 Renown per victory. (down from 50)