Equipment are items which can be assigned to explorers to improve their performance on expeditions.
Item Types[ | ]
There are three types of equipment: trinkets, offense, and defense. Each explorer has a limited number of slots designated for each type of equipment. Explorers can equip one of each at level 1, and gain an additional trinket slot as they level up. To equip a piece of equipment to one of your explorers, drag it onto an empty slot of the appropriate type.
- Offense type items increase Attack Power and/or Speech Power, which help deal more damage to opponents in combat.
- Defense type items increase Armor, Speech Defense, and/or Grit, all of which help mitigate the amount of damage your opponents deal to you in combat.
- Trinket slot items have various effects, ranging from purely combat-focused items to items that give your character various Perks to help in out-of-combat situations.
Equipment Shops[ | ]
Most equipment is bought during the preparation phase in one of the three available Item Shops, by spending the Gold you've accumulated on your expeditions. Each shop can be leveled up with Gold to unlock more items.
Equipment that is no longer needed can be sold to the Equipment Shop for 75% of its price in Gold. If you later regret your decision, you can buy the item back for this reduced price, but only during the same Preparation phase in which you sold it. The reverse is not true: if you buy an item, immediately selling it will only get you 75% of its price back.
Red Square Market (Moscow)[ | ]
This store is unlocked from the start of the game. Basic Offense and Defense items are sold here, as well as a wide selection of Trinkets.
Shop Upgrade Costs[ | ]
This shop has 5 levels. Its upgrades cost 50/60/100/150 Gold.
Trinkets[ | ]
Icon | Name | Effects | Value | Level |
---|---|---|---|---|
Compass | +Resist Damage taken from Enraged speeches Gain the Survivalist - Navigation perk! |
100 Gold | 1 | |
Monkey Wrench | +Resist Damage taken from Terrified speeches Gain the Engineer - Advanced Tools perk! |
100 Gold | 1 | |
Machete | Gain the Athlete - Stamina perk! Terrifying Booster: All Terrifying abilities gain +10% Speech Power |
100 Gold | 2 | |
Translation Guide | Gain the Diplomat - Languages perk! Exciting Booster: All Exciting abilities gain +10% Speech Power |
100 Gold | 2 | |
War Drums | Resist Damage taken from Terrified speeches Determined Start: Start every encounter Confident |
150 Gold | 3 | |
Lucky Charm | Resist Damage taken from Saddened speeches Excited Start: Start every encounter Excited |
150 Gold | 3 | |
Grappling Hook | Gain the Quick Thinker - Nimble perk! Gain the Quick Thinker - Escape Artist perk! |
250 Gold | 4 | |
Trowel & Broom | Will Breaker: Adjacent opponents gain -10 Speech Defense Gain the Archaeologist - Excavation perk! |
250 Gold | 4 | |
Incredible Rose | Gain the Beguiler - Seduction perk! Gain the Beguiler - Beautiful Smile perk! |
250 Gold | 4 | |
Tactician's Notes | Power Booster: Adjacent Allies gain +15% Attack Gain the Tactician - Formations perk! |
250 Gold | 4 | |
Coach Whistle | Resist Damage taken from Enraged speeches Gain the Tactician - Offense perk! Gain the Survivalist - Hunting perk! |
300 Gold | 5 | |
Chemistry Set | Resist Damage taken from Impressed speeches Gain the Naturalist - Chemistry perk! Gain the Engineer - Combustion perk! |
300 Gold | 5 |
Offense[ | ]
Name | Effects | Value | Level |
---|---|---|---|
Decent Gloves | +5 Attack Power +1 Speech Power |
50G | 1 |
Decent Book | +5 Speech Power +1 Attack Power |
50G | 1 |
Good Gloves | +8 Attack Power +3 Speech Power |
120G | 2 |
Good Book | +8 Speech Power +3 Attack Power |
120G | 2 |
Master Gloves | +14 Attack Power +6 Speech Power |
320G | 3 |
Master Book | +14 Speech Power +6 Attack Power |
320G | 3 |
Adventure Gloves | +20 Attack Power +10 Speech Power |
760G | 4 |
Adventure Book | +20 Speech Power +10 Attack Power |
760G | 4 |
Legendary Gloves | +30 Attack Power +15 Speech Power |
1350G | 5 |
Legendary Book | +30 Speech Power +15 Attack Power |
1350G | 5 |
Defense[ | ]
Name | Effects | Cost | Level |
---|---|---|---|
Decent Armor | +10 Armor | 50G | 1 |
Decent Memento | +10 Speech Defense | 50G | 1 |
Decent Boots | +5 Grit +2 Armor +2 Speech Defense For Scouts only |
50G | 1 |
Good Armor | +15 Armor +5 Speech Defense |
150G | 2 |
Good Memento | +15 Speech Defense +5 Armor |
150G | 2 |
Good Boots | +10 Grit +5 Armor +5 Speech Defense For Scouts only |
150G | 2 |
Master Armor | +25 Armor +15 Speech Defense |
450G | 3 |
Master Memento | +25 Speech Defense +15 Armor |
450G | 3 |
Master Boots | +15 Grit +10 Armor +10 Speech Defense For Scouts only |
450G | 3 |
Adventure Armor | +45 Armor +15 Speech Defense |
700G | 4 |
Adventure Memento | +45 Speech Defense +15 Armor |
800G | 4 |
Adventure Boots | +25 Grit +25 Armor +25 Speech Defense For Scouts only |
800G | 4 |
Legendary Armor | +60 Armor +25 Speech Defense |
1350G | 5 |
Legendary Memento | +60 Speech Defense +25 Armor |
1350G | 5 |
Legendary Boots | +40 Grit +30 Armor +30 Speech Defense For Scouts only |
1350G | 5 |
Downtown Shops (New Orleans)[ | ]
This store can be opened as an option after completing your second Expedition. It focuses on items empowering your crew members' basic Devious and Friendly powers, but also has a limited selection of Trinkets for sale.
Unlocking this store also opens the Entourage Hall in San Francisco.
Shop Upgrade Costs[ | ]
This shop has 3 levels. Its upgrades cost 80/140 Gold.
Trinkets[ | ]
Offense[ | ]
Name | Effects | Value | Level |
---|---|---|---|
Book of Rage | +5 Speech Power +1 Attack Power Enrage +: Increases the power of Enrage and Try to Enrage by +20% Speech. |
75G | 1 |
Book of Joy | +5 Speech Power +1 Attack Power Hearten +: Increases the power of Excite and Try to Excite by +20% Speech. |
75G | 1 |
Book of Sadness | +5 Speech Power +1 Attack Power Sadden +: Increases the power of Sadden and Try to Sadden by +20% Speech. |
75G | 1 |
Book of Bedazzling | +5 Speech Power +1 Attack Power Bedazzle +: Increases the power of Impress and Try to Impress by +20% Speech. |
75G | 1 |
Book of Horrors | +5 Speech Power +1 Attack Power Terrify +: Increases the power of Terrify and Try to Terrify by +20% Speech. |
75G | 1 |
Book of Confidence | +5 Speech Power +1 Attack Power Encourage +: Increases the power of Encourage and Try to Encourage by +20% Speech. |
75G | 1 |
Master Book of Rage | +14 Speech Power +8 Attack Power Enrage +: Increases the power of Enrage and Try to Enrage by +20% Speech. |
400G | 2 |
Master Book of Joy | +14 Speech Power +8 Attack Power Hearten +: Increases the power of Excite and Try to Excite by +20% Speech. |
400G | 2 |
Master Book of Sadness | +14 Speech Power +8 Attack Power Sadden +: Increases the power of Sadden and Try to Sadden by +20% Speech. |
400G | 2 |
Master Book of Bedazzling | +14 Speech Power +8 Attack Power Bedazzle +: Increases the power of Impress and Try to Impress by +20% Speech. |
400G | 2 |
Master Book of Horrors | +14 Speech Power +8 Attack Power Terrify +: Increases the power of Terrify and Try to Terrify by +20% Speech. |
400G | 2 |
Master Book of Confidence | +14 Speech Power +8 Attack Power Encourage +: Increases the power of Encourage and Try to Encourage by +20% Speech. |
400G | 2 |
Legendary Book of Rage | +30 Speech Power +15 Attack Power Enrage +: Increases the power of Enrage and Try to Enrage by +20% Speech. |
1350G | 3 |
Legendary Book of Joy | +30 Speech Power +15 Attack Power Hearten +: Increases the power of Excite and Try to Excite by +20% Speech. |
1350G | 3 |
Legendary Book of Sadness | +30 Speech Power +15 Attack Power Sadden +: Increases the power of Sadden and Try to Sadden by +20% Speech. |
1350G | 3 |
Legendary Book of Bedazzling | +30 Speech Power +15 Attack Power Bedazzle +: Increases the power of Impress and Try to Impress by +20% Speech. |
1350G | 3 |
Legendary Book of Horrors | +30 Speech Power +15 Attack Power Terrify +: Increases the power of Terrify and Try to Terrify by +20% Speech. |
1350G | 3 |
Legendary Book of Confidence | +30 Speech Power +15 Attack Power Encourage +: Increases the power of Encourage and Try to Encourage by +20% Speech. |
1350G | 3 |
The Oman Bazaar (Muscat)[ | ]
This Shop is unlocked along with the Entourage Hall in Constantinople. Various Trinkets are sold here.
Shop Upgrade Costs[ | ]
This shop has 3 levels. Its upgrades cost 100/150 Gold.
Trinkets[ | ]
Icon | Name | Effects | Value | Level |
---|---|---|---|---|
Lute | +2 Speech Power Gain the Beguiler - Storytelling perk! |
100 Gold | 1 | |
Janissary Börk | +10 Armor | 50 Gold | 1 | |
Haggler's Pot | Gain the Quick Thinker - Wits perk! | 75 Gold | 2 | |
Turban | Divine Right: +20 Speech Defense when the mood is Tyrannizing. Gain the Diplomat - Politcs perk! |
200 Gold | 2 | |
Telescope | +5 Speech Power Gain the Naturalist - Astronomy perk! |
250 Gold | 3 | |
Corsair's Coin | +5 Attack Power Corsair Spirit: +25 Speech Defense when the mood is Escalated Gain the Tactician - Military History perk! Gain the Rogue - Surprise perk! |
300 Gold | 3 |
Outback Supplies (Sydney)[ | ]
This shop can be opened as an option after completing your third Expedition or with the Hyperspeed Airship research paper from the Engineering tree. It focuses on Offense items enhancing your crew members' basic Attack when faced against opponents who are in a certain Mood, but also has a limited selection of Trinkets for sale.
Shop Upgrade Costs[ | ]
This shop has 3 levels. Its upgrades cost 100/200 Gold.
Trinkets[ | ]
Name | Effects | Value | Level |
---|---|---|---|
Calipers | +5 Attack Power
Gain the Naturalist - Classical Physics perk! |
100G | 1 |
Fire Piston | +10 Spirit
Gain the Survivalist - Camping perk! |
100 G | 1 |
Barometer | Positive Minded: Gain +10 Speech when mood is Pleasant Gain the Survivalist - Spotting perk! Gain the Quick Thinker - Alert perk! |
300G | 2 |
Protective Goggles | +5 Armor Gain the Rogue - Sneaking perk! |
150G | 2 |
Binoculars | Gain the Engineer - Piloting perk! Gain the Engineer - Tinkerer perk! |
300G | 3 |
Hammer | Maniac: Gain +10 Attack when mood is Hostile Gain the Athlete - Smashing perk! |
200G | 3 |
Cork Hat | Cork Hat Bodyguard: Adjacent allies gain +20 Armor in encounters
Gain the Athlete - Stamina perk! Gain the Survivalist - Navigation perk! |
400G | 3 |
Boomerang | Quick Attack: Adds 20% of your Grit to your Attack
Gain the Engineer - Automata perk! |
400G | 3 |
History Book | Rhetoric Defense: Adds 15% of your Speech to your Speech Defense
Gain the Archaeologist - History perk! Gain the Archaeologist - Legends perk! |
450G | 3 |
Biscuit Box | +20 Speech Hit Chance
+20 Attack Hit Chance Gain the Diplomat - Etiquette perk! Gain the Diplomat - Customs perk! |
300G | 3 |
Offense[ | ]
Name | Effects | Value | Level |
---|---|---|---|
Red Gloves | +5 Attack Power +1 Speech Power Enraged Killer: The normal attack has +40% Attack against Enraged targets. |
75G | 1 |
Blue Gloves | +5 Attack Power +1 Speech Power Saddened Killer: The normal attack has +40% Attack against Saddened targets. |
75G | 1 |
Purple Gloves | +5 Attack Power +1 Speech Power Terrified Killer: The normal attack has +40% Attack against Terrified targets. |
75G | 1 |
Green Gloves | +5 Attack Power +1 Speech Power Excited Killer: The normal attack has +40% Attack against Excited targets. |
75G | 1 |
Pink Gloves | +5 Attack Power +1 Speech Power Impressed Killer: The normal attack has +40% Attack against Impressed targets. |
75G | 1 |
Yellow Gloves | +5 Attack Power +1 Speech Power Determined Killer: The normal attack has +40% Attack against Confident targets. |
75G | 1 |
Master Red Gloves | +14 Attack Power +8 Speech Power Enraged Killer: The normal attack has +40% Attack against Enraged targets. |
400G | 2 |
Master Blue Gloves | +14 Attack Power +8 Speech Power Saddened Killer: The normal attack has +40% Attack against Saddened targets. |
400G | 2 |
Master Purple Gloves | +14 Attack Power +8 Speech Power Terrified Killer: The normal attack has +40% Attack against Terrified targets. |
400G | 2 |
Master Green Gloves | +14 Attack Power +8 Speech Power Excited Killer: The normal attack has +40% Attack against Excited targets. |
400G | 2 |
Master Pink Gloves | +14 Attack Power +8 Speech Power Impressed Killer: The normal attack has +40% Attack against Impressed targets. |
400G | 2 |
Master Yellow Gloves | +14 Attack Power +8 Speech Power Determined Killer: The normal attack has +40% Attack against Confident targets. |
400G | 2 |
Legendary Red Gloves | +30 Attack Power +15 Speech Power Enraged Killer: The normal attack has +40% Attack against Enraged targets. |
1350G | 3 |
Legendary Blue Gloves | +30 Attack Power +15 Speech Power Saddened Killer: The normal attack has +40% Attack against Saddened targets. |
1350G | 3 |
Legendary Purple Gloves | +30 Attack Power +15 Speech Power Terrified Killer: The normal attack has +40% Attack against Terrified targets. |
1350G | 3 |
Legendary Green Gloves | +30 Attack Power +15 Speech Power Excited Killer: The normal attack has +40% Attack against Excited targets. |
1350G | 3 |
Legendary Pink Gloves | +30 Attack Power +15 Speech Power Impressed Killer: The normal attack has +40% Attack against Impressed targets. |
1350G | 3 |
Legendary Yellow Gloves | +30 Attack Power +15 Speech Power Determined Killer: The normal attack has +40% Attack against Confident targets. |
1350G | 3 |
Secret Shop[ | ]
This store is unlocked through completing the Research Paper Hyperspeed Airship. It contains very expensive epic Trinkets and Defense equipment.
Shop Upgrade Costs[ | ]
This shop is unlocked at max level.
Trinkets[ | ]
Icon | Name | Effects | Value |
---|---|---|---|
King of Thieves | Gain the Rogue - Mischief perk! Gain Rogue - Sneaking if you have 30 Speech. Gain Rogue - Stealing if you have 45 Speech. Gain Rogue - Merciless if you have 60 Speech. You can only own one Epic trinket! |
1000 Gold | |
Hero of Legends | Gain the Archaeologist - History perk! Gain Archaeologist - Legends if you have 40 Armor. Gain Archaeologist - Architecture if you have 60 Armor. Gain Archaeologist - Symbolism if you have 80 Armor. You can only own one Epic trinket! |
1000 Gold | |
Grand Minister | Gain the Diplomat - Generous perk! Gain Diplomat - Languages if you have 40 Speech Defense. Gain Diplomat - Politics if you have 60 Speech Defense. Gain Diplomat - Etiquette if you have 80 Speech Defense. You can only own one Epic trinket! |
1000 Gold | |
Ghost General | Gain the Tactician - Guerilla perk! Gain Tactician - Offense if you have 40 Evasion. Gain Tactician - Weapons Expert if you have 60 Evasion. Gain Tactician - Defense if you have 80 Evasion. You can only own one Epic trinket! |
1000 Gold |
Defense[ | ]
Icon | Name | Effects | Value |
---|---|---|---|
Epic Athlete Memento | +60 Speech Defense +25 Armor +10 Attack Power Gain the Athlete - Powerhouse perk! |
1500 Gold | |
Epic Quick Thinker Memento | +60 Speech Defense +25 Armor +10 Speech Power Gain the Quick Thinker - Unpredictable perk! |
1500 Gold | |
Epic Engineer Memento | +60 Speech Defense +25 Armor +10 Attack Power Gain the Engineer - Steam Engines perk! |
1500 Gold | |
Epic Rogue Boots | +40 Grit +30 Armor +30 Speech Defense +10 Attack Power Gain the Rogue - Mischief perk! For scouts only. |
1500 Gold | |
Epic Beguiler Boots | +40 Grit +30 Armor +30 Speech Defense +10 Speech Power Gain the Beguiler - Sense of Humor perk! For scouts only. |
1500 Gold | |
Epic Archaeologist Boots | +40 Grit +30 Armor +30 Speech Defense +10 Speech Power Gain the Archaeologist - Architecture perk! For scouts only. |
1500 Gold | |
Epic Survivalist Armor | +60 Armor +25 Speech Defense +10 Attack Power Gain the Survivalist - Tracking perk! |
1500 Gold | |
Epic Tactician Armor | +60 Armor +25 Speech Defense +10 Attack Power Gain the Tactician - Defense perk! |
1500 Gold | |
Epic Naturalist Armor | +60 Armor +25 Speech Defense +10 Speech Power Gain the Naturalist - Electromagnetics perk! |
1500 Gold | |
Epic Diplomat Armor | +60 Armor +25 Speech Defense +10 Speech Power Gain the Diplomat - Generous perk! |
1500 Gold |
Expedition Traders[ | ]
Certain Expeditions will have a Trader icon on one of its nodes. These Traders will usually sell you Supplies at a cost of 1 Resolve per 4, but might also have some special items available. These items can only be purchased with Gold, so if you leave for an Expedition to one of these areas it might be worthwhile to not spend all your Gold during Preparation.
Highlands Trader[ | ]
All items are sold for 30 Gold, but randomly one of the items will be on sale for 15 Gold the first time it's bought. They have different actual values and can be sold back for 75% of that value between missions.
Name | Effects | Value | Item Type |
---|---|---|---|
Trek Boots | +1 Movement | 25G | Offense |
Highlander Manifesto | +3 Speech Power | 25G | Defense |
Highlander Insignia | +3 Attack Power | 25G | Trinket |
Caribbean Trader[ | ]
All items are sold for 50 Gold. They have higher actual values and can be sold back for 75% of that value between missions.
Name | Effects | Value | Item Type |
---|---|---|---|
Caribbean Dagger | +2 Attack +5 Grit |
100G | Offense |
Caribbean Glyph | +5 Speech Power +5 Grit |
100G | Defense |
Zemi Talisman | +5 Spirit +5 Grit |
75G | Trinket |
Egypt Trader[ | ]
All items are sold for their exact value. The shop additionally sells a Treasure for 50 Gold. Unlike the Highlands and Carribean traders, the Egypt trader is not a guaranteed spawn.
Name | Effects | Value | Item Type |
---|---|---|---|
Ancient Egyptian Scimitar | +10 Attack +10 Grit |
250G | Offense |
Hieroglyph Tablet | +10 Speech Power +10 Speech Defense |
280G | Defense |
Random Event Equipment[ | ]
These items can be obtained through various means, usually by meeting specific requirements or making specific choices during events.
Name | Effects | Value | Item Type | Unlock |
---|---|---|---|---|
Patriarch Papers | +15 Speech Power +10 Spirit |
600G | Offense | Transylvania encounter "Sinking Church" |
Feudal Poem | +5 Speech Power +5 Speech Defense |
350G | Defense | Transylvania encounter "Old Document" |
Mask Charm | +15 Speech Defense +5 Defense Gain Beguiler - Astonishing. |
??? | Defense | Mali encounter "Masked Village" |
Moon Disk | +20 Speech Defense Inner Spirit: +10 Speech if this character is Confident |
375G | Defense | Egypt encounter "Temple of Thoth" |
Beads of Determination | +10 Speech Defense Excited Start: Start every encounter Excited |
300G | Trinket | Transylvania encounter "Black Tower" |
Warpaint | +15 Speech Defense +4 Speech Power |
200G | Defense | Highlands encounter "Castle" |
Friendship Bracelet | +5 Speech Defense | 1G | Trinket | Caribbean encounter "Make Camp" |
Decorated Rapier | +10 Attack Power +10 Speech Power Gain the Diplomat - Etiquette perk! |
0G | Offense | Victor's personal Campfire Story "The Veteran" |
Spooky Lantern | +8 Attack Power
+8 Speech Power Gain the Engineer - Combustion perk! |
Offense | Treasure option for Will-o'-the-Wisp |
Starting Equipment[ | ]
These items cannot be obtained after the start of the game. Each crew member starts with a predetermined set of these items, one of each type.
Name | Effects | Value | Item Type |
---|---|---|---|
Cheap Gloves | +1 Attack Power | 15G | Offense |
Exploring for Dummies | +1 Speech Power | 15G | Offense |
Leather Vest | +1 Armor | 7G | Defense |
Rusty Ring | +1 Speech Defense | 7G | Defense |
Patch History[ | ]
Patch 17:
- You can now unlock Muscat, hosting a trinket bazaar in the Middle east.
Patch 15:
- Moondisk worth 375 now.
Patch 13:
- Lute gives Storytelling instead of Astonishing.
Patch 11:
- Trinkets are cheaper and weaker. Removed a lot of the weird side effects.
- Trowel and Broom aura reduced to -10 Speech Defense.
- Tactician notes reduced to 15% Attack boost.
- Selling price of items is now 75%.
- Offensive items are stronger, decent and good offensive items are 33% cheaper.
Patch 10:
- Equipment shops now level through Gold. (changed from Status)
- Rose gives the Beguiler - Beautiful Smile perk instead of Beguiler - Storytelling.
Patch 9:
- Defensive items have a bigger disparity between their first and secondary buffs.
Patch 5:
- A new trinket in New Orleans: The Spyglass.
- A lot of trinkets have their price down, usability improved, and usage simplified.
- Trowel and Broom boost fixed to melee range, and power decreased to -20 Speech Defense.
Patch 4:
- Buff gained from gloves in Sydney now add 40% damage instead of 25% damage.